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    The free available dataset by the European Space Agency (ESA) contains the global landcover, which is divided into eleven classes: - Tree cover - Shrubland - Grassland - Cropland - Built-up - Bare/sparse vegetation - Snow and ice - Permanent water bodies - Herbaceous wetland - Mangroves - Moss and lichen. The landcover was originally derived from Sentinel-1 and Sentinel-2 data. There are 2651 tiles (3x3 degrees) at a spatial resolution of 10m, which can be downloaded as GeoTIFFs in the the EPSG:4326 projection (WGS84). For each tile there are two layers. One contains the land cover map and the other a three band GeoTIFF providing three per pixel quality indicators of the Sentinel-1 and Sentinel-2 input data.

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    The Copernicus DEM is a Digital Surface Model (DSM) which represents the surface of the Earth including buildings, infrastructure and vegetation. The original GLO-30 provides worldwide coverage at 30 meters (refers to 10 arc seconds). Note that ocean areas do not have tiles, there one can assume height values equal to zero. Data is provided as Cloud Optimized GeoTIFFs. Note that the vertical unit for measurement of elevation height is meters. The Copernicus DEM for Europe at 30 arcsec (0:00:30 = 0.0083333333 ~ 1000 meter) in COG format has been derived from the Copernicus DEM GLO-30, mirrored on Open Data on AWS, dataset managed by Sinergise (https://registry.opendata.aws/copernicus-dem/). Processing steps: The original Copernicus GLO-30 DEM contains a relevant percentage of tiles with non-square pixels. We created a mosaic map in a https://gdal.org/drivers/raster/vrt.html format and defined within the VRT file the rule to apply cubic resampling while reading the data, i.e. importing them into GRASS GIS for further processing. We chose cubic instead of bilinear resampling since the height-width ratio of non-square pixels is up to 1:5. Hence, artefacts between adjacent tiles in rugged terrain could be minimized: gdalbuildvrt -input_file_list list_geotiffs_MOOD.csv -r cubic -tr 0.000277777777777778 0.000277777777777778 Copernicus_DSM_30m_MOOD.vrt In order to reduce the spatial resolution to 30 arc seconds, weighted resampling was performed in GRASS GIS (using r.resamp.stats) and the pixel values were scaled with 1000 (storing the pixels as integer values) for data volume reduction. In addition, a hillshade raster map was derived from the resampled elevation map (using r.relief, GRASS GIS). Eventually, we exported the elevation and hillshade raster maps in Cloud Optimized GeoTIFF (COG) format, along with SLD and QML style files.

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    The Copernicus DEM is a Digital Surface Model (DSM) which represents the surface of the Earth including buildings, infrastructure and vegetation. The original GLO-30 provides worldwide coverage at 30 meters (refers to 10 arc seconds). Note that ocean areas do not have tiles, there one can assume height values equal to zero. Data is provided as Cloud Optimized GeoTIFFs. Note that the vertical unit for measurement of elevation height is meters. The Copernicus DEM for Europe at 100 meter resolution (EU-LAEA projection) in COG format has been derived from the Copernicus DEM GLO-30, mirrored on Open Data on AWS, dataset managed by Sinergise (https://registry.opendata.aws/copernicus-dem/). Processing steps: The original Copernicus GLO-30 DEM contains a relevant percentage of tiles with non-square pixels. We created a mosaic map in https://gdal.org/drivers/raster/vrt.html format and defined within the VRT file the rule to apply cubic resampling while reading the data, i.e. importing them into GRASS GIS for further processing. We chose cubic instead of bilinear resampling since the height-width ratio of non-square pixels is up to 1:5. Hence, artefacts between adjacent tiles in rugged terrain could be minimized: gdalbuildvrt -input_file_list list_geotiffs_MOOD.csv -r cubic -tr 0.000277777777777778 0.000277777777777778 Copernicus_DSM_30m_MOOD.vrt In order to reproject the data to EU-LAEA projection while reducing the spatial resolution to 100 m, bilinear resampling was performed in GRASS GIS (using r.proj) and the pixel values were scaled with 1000 (storing the pixels as Integer values) for data volume reduction. In addition, a hillshade raster map was derived from the resampled elevation map (using r.relief GRASS GIS). Eventually, we exported the elevation and hillshade raster maps in Cloud Optimized GeoTIFF (COG) format, along with SLD and QML style files.

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    The Copernicus DEM is a Digital Surface Model (DSM) which represents the surface of the Earth including buildings, infrastructure and vegetation. The original GLO-30 provides worldwide coverage at 30 meters (refers to 10 arc seconds). Note that ocean areas do not have tiles, there one can assume height values equal to zero. Data is provided as Cloud Optimized GeoTIFFs. Note that the vertical unit for measurement of elevation height is meters. The Copernicus DEM for Europe at 1000 meter resolution (EU-LAEA projection) in COG format has been derived from the Copernicus DEM GLO-30, mirrored on Open Data on AWS, dataset managed by Sinergise (https://registry.opendata.aws/copernicus-dem/). Processing steps: The original Copernicus GLO-30 DEM contains a relevant percentage of tiles with non-square pixels. We created a mosaic map in https://gdal.org/drivers/raster/vrt.html format and defined within the VRT file the rule to apply cubic resampling while reading the data, i.e. importing them into GRASS GIS for further processing. We chose cubic instead of bilinear resampling since the height-width ratio of non-square pixels is up to 1:5. Hence, artefacts between adjacent tiles in rugged terrain could be minimized: gdalbuildvrt -input_file_list list_geotiffs_MOOD.csv -r cubic -tr 0.000277777777777778 0.000277777777777778 Copernicus_DSM_30m_MOOD.vrt In order to reproject the data to EU-LAEA projection while reducing the spatial resolution to 1000 m, bilinear resampling was performed in GRASS GIS (using r.proj) and the pixel values were scaled with 1000 (storing the pixels as Integer values) for data volume reduction. In addition, a hillshade raster map was derived from the resampled elevation map (using r.relief, GRASS GIS). Eventually, we exported the elevation and hillshade raster maps in Cloud Optimized GeoTIFF (COG) format, along with SLD and QML style files.

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    The Copernicus DEM is a Digital Surface Model (DSM) which represents the surface of the Earth including buildings, infrastructure and vegetation. The original GLO-30 provides worldwide coverage at 30 meters (refers to 10 arc seconds). Note that ocean areas do not have tiles, there one can assume height values equal to zero. Data is provided as Cloud Optimized GeoTIFFs. Note that the vertical unit for measurement of elevation height is meters. The Copernicus DEM for Europe at 3 arcsec (0:00:03 = 0.00083333333 ~ 90 meter) in COG format has been derived from the Copernicus DEM GLO-30, mirrored on Open Data on AWS, dataset managed by Sinergise (https://registry.opendata.aws/copernicus-dem/). Processing steps: The original Copernicus GLO-30 DEM contains a relevant percentage of tiles with non-square pixels. We created a mosaic map in https://gdal.org/drivers/raster/vrt.html format and defined within the VRT file the rule to apply cubic resampling while reading the data, i.e. importing them into GRASS GIS for further processing. We chose cubic instead of bilinear resampling since the height-width ratio of non-square pixels is up to 1:5. Hence, artefacts between adjacent tiles in rugged terrain could be minimized: gdalbuildvrt -input_file_list list_geotiffs_MOOD.csv -r cubic -tr 0.000277777777777778 0.000277777777777778 Copernicus_DSM_30m_MOOD.vrt In order to reduce the spatial resolution to 3 arc seconds, weighted resampling was performed in GRASS GIS (using r.resamp.stats -w) and the pixel values were scaled with 1000 (storing the pixels as integer values) for data volume reduction. In addition, a hillshade raster map was derived from the resampled elevation map (using r.relief, GRASS GIS). Eventually, we exported the elevation and hillshade raster maps in Cloud Optimized GeoTIFF (COG) format, along with SLD and QML style files.